I Pre Loaded Fallout 76 but Now Its Installing Again
How to transfer game files between PCs
Nearly every major publisher these days has its own digital storefront. Near of them also offering a certain minimum set of features, or at least have plans to release such features. Cloud saves and game syncing are obviously critical components, just as someone with far also many PCs—they're for testing, honestly!—I have my own feature that often gets overlooked: importing game files from an existing location. That might seem like a relatively minor detail, merely with game install sizes ofttimes passing the 100GB marker, my 1TB per month data cap from Comcast Xfinity tin be a problem, especially with upwardly to 8 different test PCs.
Let me quickly run through the major stores and mention how they work right at present, earlier I become to the worst offender (at least in my book). Not every store is 'perfect,' but near at least offer a workaround. Judge which company comes upward brusk.
Steam: The process on Steam is relatively uncomplicated: go to your Steam games folder (the default is C:\Program Files\Steam\SteamApps, though I always install Steam to C:\Games instead). You'll need to take hold of 2 things. The offset is to get the appropriate appmanifest_######.acf file. Y'all tin find the number for the game in question by searching for the game on Steam and looking at the URL. So as an instance, Hunt: Showdown is game number 594650.
The other thing you demand is the game files, which are in the Common subfolder. Usually this is pretty like shooting fish in a barrel to effigy out—again, Hunt: Showdown's binder is simply called "Hunt Showdown". Re-create both the ACF file and the game binder to the appropriate Steam folder on a different PC and when you next start Steam, you'll find the new game listed. Y'all can use the same process to back upwardly a game's files, rather than trying to utilize Steam'due south congenital-in fill-in functionality.
GOG Milky way: GOG Galaxy and several other digital storefronts make things even easier than Steam. That's mostly because there'southward no carve up ACF file to worry about. Become to the appropriate folder for GOG (my files are in "C:\Games\GOG Galaxy\Games") and copy the contents to a different PC. I do this over a Gigabit Ethernet connectedness, which is still pretty ho-hum if you're looking at moving 100GB of information (typically about 15 minutes).
Technically the folder can exist placed anywhere on the new PC—or even a network drive, though if you're not using 10GbE I wouldn't practice that. Start up GOG Galaxy, go to your library, and click on the appropriate game. On the game folio, next to the Install button, click on the More dropdown then "Manage installation->Import folder…" Bespeak it to the appropriate files and information technology will validate the installation, and you're finished.
Uplay: The process of transferring a game from one PC to another with Uplay is virtually identical to GOG. Detect the game folder (mine are in " C:\Games\Ubisoft Game Launcher\Games") and copy that to a new PC, either via network or USB storage or whatever. Once finished, start Uplay on the other PC, click on the advisable game icon in your library, and below the big blue "Download" button you should see a link that says "Locate installed game." Again, the files can be anywhere on the PC; simply navigate to the right folder in Explorer and Uplay will validate the files.
Battle.net: The formula is basically the same as Uplay and GOG. Discover the game folder (it can be anywhere, though the default is the same every bit the Battle.internet app, commonly "C:\Program Files") and re-create it over to the new PC. Next to the big, blue Install button is a text link that says "Already installed? Locate the game." Click that and point it to the game binder y'all copied over, allow it verify the files, and yous're set.
Origin: EA's Origin isn't always as overnice as Uplay, GOG, or Blizzard just it'southward usually pretty easy. First, you demand to take hold of the game folder—the default install location is commonly in "C:\Program Files" but I've inverse my install location to C:\Games. (D:\Games if you really want to know, but whatever.) The location for your Origin games can be found under the Origin menu, then "Application Settings," and then click the "Installs & Saves" tab.
Whether you've used the default location or changed it to another folder, that binder on the new PC is where you need to copy the game folder. Once the file transfer is complete, however, y'all still need to click the orangish "Download" push button—if everything was done properly, rather than downloading the files, Origin will verify the files and install the game. It'due south a bit less obvious but overall relatively painless.
Bethesda Launcher: The process is near identical to that of Origin. Re-create the source files from the advisable folder (mine is "D:\Games\Bethesda.net Launcher\games") to the destination PC's folder. Outset the Bethesda Launcher client, click on the game, and and then click on the "Download" push button. If the files are nowadays, the launcher volition verify them and sync your cloud saves. Done.
The to a higher place are all very easy compared to the concluding two options. First allow'south hit anybody'south favorite…
Epic Games Launcher: This one will involve more than work, but if you're familiar enough with PCs and Windows Explorer, it'due south possible to skip a full 2nd (or tertiary…) download of any game on EGS. First, become the Epic Games Launcher installed on the new PC, log in, and get the confirmation email code for your account (which can sometimes take several minutes to make it). Go to your library, find the game you want to transfer from the other PC, and click the Install button. Yes, do this first. Once the install/download process starts, let information technology take hold of the kickoff 20MB or then and and then pause it, and and so get out the Ballsy Games Launcher. That's stride one.
Now, copy the files from the original PC location (mine are in D:\Games\Epic Games, but the default is in "C:\Program Files"), only the destination binder may vary a fleck. Basically, find the game folder on the new PC where EGS started to download the files, and await for an ".egstore" folder, and so inside that should exist an "Installation" binder. You lot want the files and folders from within the game folder, and non the root game binder—so every bit an example for me, that's the files in "C:\Games\Ballsy Games\Control" that has 69 items in the root folder, including four folders.
Finally, once the file copy is finished, restart the Epic Games Launcher, go to the Library, and click resume on the game. Y'all should meet the game brainstorm validation of files—open Job Manager (Ctrl+Alt+Esc) and look at the Functioning tab, and your network connectedness should prove very little activity while your storage drive (C:, D:, or whatever) should evidence a heavy workload. It can have several minutes on a slower drive to validate the files, simply eventually the game should exist bachelor to play. Whether your cloud saves volition come along for the ride is another story.
Yes, this is a pain in the butt compared to Uplay or GOG, only at least it'south possible. Which brings up the caboose.
Microsoft Shop: And finally, the black sheep of digital software platforms known equally the Microsoft Shop (or formerly, Windows Shop). Do you want to transfer an existing game download from one PC to another, without downloading the game again? Likewise bad! You can't do it. Or at least, I couldn't get information technology to work afterwards much effort. The files themselves are initially owned by the TrustedInstaller user, and you lot probably don't want to take ownership equally it can screw things up. But even if yous do take ownership and give your business relationship full access rights—on both the source and destination PCs—and and so copy the files over, there'southward a trouble. The Microsoft Store won't recognize the files and information technology won't accept the appropriate license.
If you've already downloaded a game in the Windows Store, you're pretty much out of luck. Your but option is to download the entire game, again, on another PC. That might not be such a horrible thing if you're dealing with Candy Vanquish Saga, but the bigger games like Forza, Sea of Thieves, and Gears tin easily register at more than 50GB.
But! There is a sort of workaround if you lot haven't even so downloaded the game and you know you want to accept it on multiple PCs. This old Forza Horizon 3 Reddit thread has the details, which I'll summarize hither. First, yous need an application to monitor network traffic, and the free utility Fiddler is recommended. Install Fiddler and become it running, and and then start the download of any game/app you want on the Windows Store. In Fiddler, yous should meet a bunch of requests show upward for a Microsoft URL of some form. I did this for Gears of State of war 5 and got a link that was at assets1.xboxlive.com, merely information technology volition vary past region and game. Anyway, grab that URL then you lot'll probably want to paste it into a file downloading utility. Again, from the Reddit thread, I used Firefox with the DownThemAll extension.
Many games are quite large—Gears of War v checks in at 66GB—so this can have a while. One time the download was finished, I ended up with a single massive file, named "Microsoft.HalifaxBaseGame_1.1.56.0_x64__8wekyb3d8bbwe.msixvc", but what do you exercise with this? The final step is to install the awarding via PowerShell. Open a PowerShell prompt (Win+X and and so "I" should exercise it), navigate to the right folder ("cd $env:USERPROFILE\Downloads"), and then run the PowerShell cmdlet add-appxpackage with the file (so "add together-appxpackage Microsoft.HalifaxBaseGame_1.one.56.0_x64__8wekyb3d8bbwe.msixvc" for Gears v).
You should come across a progress bar across the top of the PowerShell screen indicating installation progress. Fun fact: on a new X570 motherboard with PCIe Gen4 SSD, I saw sustained read/write speeds of one.5GB/southward for about a minute while Gears 5 installed. Obviously, a slower drive will take much longer to consummate the installation.
Closing thoughts
There's been a lot of word over the by year, by and large thanks to Epic, most the minimum feature fix a digital storefront should provide. There are many opinions hither, and I won't claim to exist correct, just these days I recollect it'south safe to say that a storefront should at the very least support buying games, cloud saves, automatic updates, and backing up / transferring files. Localization, ratings, news, forums, and plenty of other items are important as well.
Why is backing up or transferring files in my listing? Because imagine you have an existing gaming PC that's a bit long in the tooth. It happens every few years for about of us. Then you lot exit and buy a new motherboard, CPU, retentiveness, storage, graphics card, case, and power supply. You're ready to rock. Now all you need to do is copy over your games—because unless you lot have an unlimited data cap and a massive net pipe (I'm thinking gigabit cobweb), information technology would suck to have to download everything again. Been there, done that. It's mostly possible, only Microsoft ends upwards as the odd man out.
How is it that Microsoft, a trillion dollar company, can have such a bad digital platform? The Epic Games Store has gotten a lot of flak (deservedly so in many cases), but at least it'southward improving over time. The Microsoft Shop meanwhile has been pretty awful from twenty-four hours one, and years subsequently information technology's still extremely user unfriendly. Ideally, Microsoft (and Epic, along with any other digital storefronts) should add a way to import game files from an existing location. Uplay and GOG did that several years dorsum. At the very minimum, a way to back up and restore applications would suffice.
PC upgrades do happen, and information caps are a harsh reality for many of united states.
Source: https://www.pcgamer.com/how-to-transfer-game-files-between-pcs/
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